Warebit

Warebit

Mental skills, trained with play.

We build Jinnga: a platform where schools, companies and families train memory and concentration with our games, measure progress with validated instruments and look after everyday wellbeing.

What we make

Jinnga

The platform. One identity, three kinds of context: institution, company and household. Groups, evaluations, contests, indicators that only show what has a real source.

Supermente

A memory training game: digits, binary numbers, cards and words, in timed trials that register every result in the platform.

Keawi

A concentration and meditation game that turns a daily practice into a habit, with its streaks and its calendar.

Who it is for

Schools

Students by permanence, groups and teachers, skills and wellbeing evaluations with validated instruments, contests between courses, indicators for the counsellor.

Companies

Role profiles and programs, skills training for teams, challenges between areas, aggregated results that never expose a person.

Families

A household with its guardians and children, play limits set by the parents, progress a child can see, and a happiness calendar that belongs to each person.

How we work

A fact has an owner

Every piece of data belongs to one domain; the others ask for it.

Nothing random

If an indicator has no real source, it is not shown.

Private by default

Wellbeing data belongs to the person, not to any organisation.

Games never see passwords

A game receives a session code; the platform keeps the credentials.

Talk to us

Tell us about your school, company or family and we will show you Jinnga.