Jinnga
The platform. One identity, three kinds of context: institution, company and household. Groups, evaluations, contests, indicators that only show what has a real source.
Warebit
We build Jinnga: a platform where schools, companies and families train memory and concentration with our games, measure progress with validated instruments and look after everyday wellbeing.
The platform. One identity, three kinds of context: institution, company and household. Groups, evaluations, contests, indicators that only show what has a real source.
A memory training game: digits, binary numbers, cards and words, in timed trials that register every result in the platform.
A concentration and meditation game that turns a daily practice into a habit, with its streaks and its calendar.
Students by permanence, groups and teachers, skills and wellbeing evaluations with validated instruments, contests between courses, indicators for the counsellor.
Role profiles and programs, skills training for teams, challenges between areas, aggregated results that never expose a person.
A household with its guardians and children, play limits set by the parents, progress a child can see, and a happiness calendar that belongs to each person.
Every piece of data belongs to one domain; the others ask for it.
If an indicator has no real source, it is not shown.
Wellbeing data belongs to the person, not to any organisation.
A game receives a session code; the platform keeps the credentials.